Helen Baque
Gallente Baque Industries
|
Posted - 2006.11.18 17:55:00 -
[2]
Originally by: Selene Fenestre What I meant was I dont see the need for it within the framework of Eve - I dont want to play "Second Life in Space".
Then don't. It's not like there's been a shortage of dev posts explaining that the new interface will be completely optional. Here are some excerpts from recent dev posts:
"... optional..." "... optional..." "... optional..." "... optional..." "... optional..."
This lack of paying any attention to dev posts is profoundly irritating, especially since the devs have been talking about alternate interfaces like web browsers and mobile phones for months now. A certain subset of the EVE playerbase demographic that really needs to see their neurologists more often has been in sky-is-falling mode ever since walking in stations was announced.
It's especially frustrating because this is good news! It's adding more, and not taking away anything. The EVE Store should sell an EVE wedding ring, because I am sure as hell not getting married anytime before my subscription runs out, but there are some things I miss from other games.
Just walking around and seeing what there is to see. The insanely hot skintight latex outfits of Mega City. Flying over the deserts of Rubi-Ka. Dancing -- there, I said it! dancing! -- for a living in Theed. The chanting of the ghouls at Neriak. Sitting under a dock in Qeynos and listening to the rain. Really intimate things.
I crave some of that in EVE, and my money says that five years from now EVE will have all of that and more. Age of Conan is trying to combine some kind of twitch combat with a persistent world. CCP is the first company that has shown the gonads to make a world that has space and flight simulation, FPS, a profound player economy, planetary exploration, galactic empires and probably some kind of Hello Kitty game all in one universe.
Let me repeat that: all in one universe.
The exciting thing about the CCP/WW merger and walking in stations is that the devs are taking real steps away from "What kind of game do you play?" and toward "What universe do you live in?" I don't know where this will end up, or what will work and what won't, but I'm totally jazzed to see what they do with all of this. This is like 1999, when people could not stop talking about EverQuest. It's a different order of magnitude of interaction.
Also, I'm a big World of Darkness fan. (Of the old universe. I don't know the new universe, but I understand it's controversial.) I will almost certainly try out the WoD MMO when it's released.
As for playing "Second Life in Space", I'm not too worried. I tried SL for a few weeks, and got bored because you don't really do anything. There's no game there to play. In EVE, there's always something to be done, something to be accomplished. I think "pilot clubs", or whatever purely social experience may emerge, will not be an SL style fashion show. They'll be very much something you do as a change of pace from the intensity of getting ahead in EVE.
-- EVE pur si muove. |